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The Repopulation further talks up inventory and storage refinements, announces plans for mini-wipes

Yup, it’s another update post from The Repopulation all about inventory. Inventories are now being handled by the same backend system, removing duplicates and using a single code for the container types rather than the various codes that previously existed. The game’s engineer has also worked to improve GUI containers, which promises to bring faster […]

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Author: Chris Neal