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Dual Universe shares proposed changes to the mass, HP, and resistance of its voxels

Change is coming to a core feature of the building-centered space sandbox of Dual Universe. Honeycomb, the engine that powers the game’s voxel technology, is going to see some adjustments, at least if Novaquark’s proposed changes are approved by the game’s community. These potential adjustments will move material masses into their own categories (very light, […]

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Author: Chris Neal