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GDC 2022: How ‘game stressors’ mix and match for repeatable content development in MMOs

Continuing our GDC 2022 coverage of Bungie Principal Technical Game Designer Alan Blaine’s talk on building challenges and reusable content in Destiny 2, we’re going to take the stressors he defined, modified for MMOs, and consider how developers can use them for tuning content and making repeatable content. While most of our readers are not devs, having […]

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Author: Andrew Ross