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Vague Patch Notes: Lore is not an excuse for bad MMO design decisions

In a previous column, I wrote about how gender-locking classes is bad. This is because it is bad. It is bad in all conceivable circumstances, and it is bad even if your game has an elaborate set of lore explaining why only a specific gender can be this particular class. This is true no matter […]

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Author: Eliot Lefebvre