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World Of Warcraft: Shadowlands Laptop Graphics Shootout With Variable Rate Shading

World Of Warcraft: Shadowlands Laptop Graphics Shootout With Variable Rate Shading
About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, or VRS. When applied skillfully and artfully in different areas of a scene that are less prominent in the gamer’s field of view, the resulting

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Author: Ben Funk