NVIDIA has supported real-time ray tracing in games for over two years now, starting first with the GeForce RTX 20 Series (Turing), and now with it current-generation GeForce RTX 30 Series (Ampere). AMD is just starting to get into the mix with the [not yet released] Radeon RX 6000 Series, and we’re now getting an idea of how it ray tracing
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Author: Brandon Hill