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The Daily Grind: What’s the best way MMOs can improve player retention – other than new content?

Months ago, Gamasutra published a piece about the long-tail of game development – basically, how to keep a video game selling copies and/or attracting players long after it’s faded from the front page of every website and dropped out of Steam’s top 10. The specific suggestions are simultaneously obvious, depressing, and irrelevant: make a game […]

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Author: Bree Royce