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Dune Awakening tackles backend stability and bugs as Steam concurrency crests 140K

Yep, we’re checking in on Dune: Awakening’s first couple of days of life again, only this time it’s for the actual real launch instead of the high-dollar headstart. Not only that but we’re happy to report that things appear to be going really well, which can often be astonishing news for a Funcom game. Right […]

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Author: Chris Neal