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Vague Patch Notes: The MMO you play isn’t always the MMO that was designed

There was, for a brief period of time, a window when World of Warcraft was moving toward a more deterministic gear structure that de-emphasized the idea of raiding as the pinnacle of content. That window is now almost two decades in the rear view. The current game is currently stuck in a place wherein it’s […]

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Author: Eliot Lefebvre