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Casually Classic: World of Warcraft’s delves have real evergreen potential

Ever since World of Warcraft released back in 2004, there’s been an tension in this game between casual, solo play and hardcore group progression. It was a revelation at the time for an MMO to have a design that was accessible to the masses, but the original Blizzard team fashioned this title to eventually funnel those casuals […]

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Author: Justin Olivetti