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Vague Patch Notes: When leveling too quickly becomes a problem in MMORPGs

Last week, I talked about how slow leveling design could become a problem. In that piece (and the one before it – it’s become a whole series now), I noted we’d eventually need to address the other side of the equation too. Leveling can be too fast, too, and the original discussion we were having […]

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Author: Eliot Lefebvre