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Stars Reach’s technical testing provoked emergent landscaping, player creativity, and the lag monster

Playable Worlds – technical designer Light Bates this time, not Raph Koster – has dished out another dev blog on Stars Reach’s pre-alpha playtest. You know, the playtest you’re probably not in. “Our goal with this playtest was to test out World Simulation, both from a design perspective and from a technical one,” Bates writes. […]

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Author: Bree Royce