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The Daily Grind: What sort of time-limited content works well in MMOs?

Over the years, I have occasionally dunked on Guild Wars 2 for making its story content early on revolve around taking part in continually rolling limited-time events. That was a bad idea. But it was also a fairly new idea, and while I may maintain that it should have been recognized as a bad idea […]

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Author: Eliot Lefebvre