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Vague Patch Notes: How widespread free-to-play impacted MMORPGs

In 2009, Dungeons & Dragons Online went free-to-play, which was a pretty big deal at the time. It was especially important to me, since it was one of the big stories happening when I first started writing about MMORPGs professionally on Massively-that-was. And it was the moment that presaged a seismic shift in the industry, […]

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Author: Eliot Lefebvre