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Four Winds: Wuthering Waves, Genshin Impact, and the burgeoning gacha gaming industry

In the early days of the pandemic, I spent a lot of time covering the then newly released Genshin Impact. The first piece was an article about how the game had reinvented the gacha game for a wider audience. The second was about whether or not it was even worth our time. Ever since then, […]

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Author: Carlo Lacsina