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Skull & Bones adjusts its Season 2 manufactory defense activity and deep-dives the Helm

Now that Season 2 of Skull & Bones is well underway, it’s time for developer Ubisoft to begin the process of making adjustments based on player feedback, particularly in the case of the manufactory defense activity. Players can expect fewer ship spawns, lowered damage to the manufactory, and lowered ship ranks for each wave. These […]

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Author: Chris Neal