AMD’s RDNA 2 and RDNA 3 GPUs, even the ones as small as the integrated GPU on the Steam Deck, fully support DirectX Ray-Tracing, or DXR. Despite that, their relatively poor performance in ray-tracing workloads is well-documented. The reason is because the RDNA 2 and RDNA 3 architectures only accelerate a small (but critical) portion of the
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Author: Zak Killian