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Large-scale multiplayer Neverwinter Nights persistent world Arelith is getting a new city tomorrow

If you’ve been following The Game Archaeologist column all the way back to Massively-That-Was, you maybe will recall a piece from June 2014 about Arelith, a player-operated Neverwinter Nights multiplayer persistent world (PW) that has been running for nearly two decades and has been home to over 20K players. We unearth this bit of history […]

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Author: Chris Neal