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Mesa’s Vulkan Driver Adds CPU Ray Tracing Quake RTX But Don’t Toss Your GPU

Mesa's Vulkan Driver Adds CPU Ray Tracing Quake RTX But Don't Toss Your GPU
Back in the day, before the ubiquity of discrete graphics cards with powerful programmable engines, 3D games used what we now term “software rendering.” This means that the graphics renderer ran purely on the system’s CPU, rather than benefiting from dedicated hardware acceleration. This practice persisted longer than you might realize; Unreal

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Author: Zak Killian