You may recall that just a couple of days ago we posted about Intel’s new Arc Graphics Precompiled Shader Distribution. This is an implementation of Microsoft’s Advanced Shader Delivery, where gamers can download pre-compiled binary shaders ready to run on their Arc GPUs instead of having to sit there and slowly compile them before beginning
AMD has added Ray Regeneration 1.1 and FSR 4.1 upscaling to its RDNA 4 GPUs, bringing it to parity with Sony’s PSSR 2 on the PS5 Pro. Games that support these features will have better ray tracing quality with more accurate shadow detail, while also getting a sharper-looking image through ML-based upscaling.
When Apple launched the new $600 MacBook Neo, the first question on many people's minds was whether it could Parallels Desktop virtualization. The answer from...
Who here is looking to experience the side-scrolling mobile MMO MapleStory M on their PC? Evidently not many if initial reactions are to be believed, but...