Microsoft has officially brought Shader Execution Reordering (SER) and Opacity Micromaps (OMMs) out of preview with the latest DXR 1.2 update, as part of DirectX Agility SDK 1.619. With SER and OMM now standardized, more game developers and GPU makers will be able to adopt it to make ray/path-traced scenes run much faster.
Reliving past battles is not just for nightmares; after we’ve finished The Old Peace, Warframe has both the Descendia and Perita Rebellion game modes to...
Midnight has officially launched worldwide, marking the next chapter of World of Warcraft's Worldsoul Saga, adding a new level cap, new story, player housing, and...
Regular readers might recall that the Dreamhaven-published PvPvE extraction shooter Wildgate hasn’t had the strongest of starts, with low player numbers that forced Moonshot Games to layoff...
Square Enix has taken action against a Final Fantasy XIV fan-run news site, alleging the site published problematic and harassing material towards the company's employees...